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Hardware History

This week at HQ, we’ve started doing something called “deep work”. The people at Do Lectures, whose book we’re reading this month about writing good email newsletters, recommend it as a way to not be distracted by all the things that pop up in our lives now thanks to our phones and the web and all that. It’s good! We’re going to persist.

Our deep work mechanics at this stage are that I’ve set an alarm on my phone that goes off at 2pm, and again at 5pm, and in that window, we try not to use our phones and turn off the WiFi on our laptops.

One of the main jobs we have at the moment is to think more about sales and marketing. We haven’t especially done any yet, apart from talking about our work to people who mostly already know us, so we’d like to broaden our audience a bit – hence reading about writing better newsletters. Would you like to sign up for our newsletter? We thought we’d start with our homepage, which hasn’t been changed since we wrote it, really, back in 2016. (Not proud of that!). So, we’re working on that.

During that exercise, we were flung off into a lovely exercise of pulling things off our shelves, and arranging it — or knolling it — on our big work table. It was really satisfying to see how Museum in a Box has evolved.

Here’s a wobbly panorama of the whole scene to start with. Packaging, Box inserts, the Box and its various design branches, the “brain” which is all the hardware/software inside, our progress bar, and the sound elements, from volume knob selection to amplifier design.
You can see the Box insert cards, from the very first idea of a scribbled “Updates” card, to our current TRY ME! cards, which give people who’ve bought a Make Your Own kit something to play before they’ve finished their collections.
These are the various elements of the “brain”. From earliest at the top, to most recent at the bottom. Exciting to see Adrian’s very first comp of our physical progress bar, which we developed because the Box took about 30 seconds to start up. Now it takes about 12 seconds!
And finally, we have about ten hardware versions we consider to be major milestones in the design. It’s not quite Dyson’s 5,000 iterations, but we aren’t as rich as him, so, there’s that. It’s still really satisfying to track the design evolution and how we’ve continually synthesised feedback and technical considerations.

We’ve parcelled all the iterations up into their own labelled boxes on the shelves instead of them being all over the place, which I find comforting.

Possibly the best bit is that Charlie’s also made an awesome 3D model of the table with all the bits and bobs on it!

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brain design packaging prototype

Design for Disassembly

The design of the Brain has evolved as components have been added, removed and replaced. We are improving accessibility to the tech inside, and coming from a sustainable design background I wanted to challenge myself to produce an experimental Brain where the products’ full lifecycle is factored into its design. So, here’s what I’ve been up to…

The aim was for the Brain to do the following:

  • Provide easy access to the electronics
  • Enable components to be quickly changed or modified
  • Completely disassemble easily
  • No glue!

First came lots of planning, then sketching and then I got to work CAD-ing up the design. Creating the design digitally first was beneficial as it provided the ability to position the components in a virtual space, adding the wires also helped to visualise how crowded the Brain would be.

The most notable change to the design was how the Brain is held together. We currently glue panels with interlocking finger joints, but for this design they slot into channels on the top and bottom and are pulled together with brass standoffs in each corner. We often get asked how the Brains work but it’s not always easy to demonstrate, we therefore laser-cut the panels in plywood and clear acrylic making it clear to see what’s going on within the skull.

Panel flat-lay (excluding mounting nuts/bolts)

After some light sanding the Brain assembled for the first time and the components easily mounted to the dotted grid. Most importantly the feet can be unscrewed and the base panel lifted providing easy access to add and remove parts.

This Brain has enabled us to improve upon components that were appropriate in the past but no longer live up to our requirements. One example is the power socket which was previously glued to a laser cut shim and had a tendency to come loose, we managed to source a panel mount version which now works a treat (see pictures below).

I’m very happy with how well the design turned out, I’ve lost count how many times I’ve disassembled and reassembled it. We’ve primarily been using it as a prototyping Brain to quickly test out components and content but it’s also made us big fans of acrylic and we now have plans for a colourful set of CMYK boxes!

That’s all for now,

C