Sir Ken Robinson: Creativity vs Schools

We spent the end of the day yesterday watching all of Sir Ken’s TED talks. I’m slightly embarrassed to be the 46 millionth human to see his first one from 2006, but there you go.

He speaks about how fostering creativity in kids has been squashed by education systems that are oriented towards testing and standards and entry into university, and not respectful of diverse types of intelligence and different human capacities.

Here are the three talks in case you’d like to watch them:

I was taking notes as we watched them, and here are some highlights that stood out for me:

  • “Creativity is as important as literacy, and we should treat it with the same status.”
  • “Kids will take a chance. If they don’t know, they’ll have a go.”
  • “We don’t grow into creativity. We grow out of it. Or rather, we’re educated out of it.”
  • “Suddenly, degrees aren’t worth anything.”
  • Intelligence is diverse, dynamic, and distinct.
  • “Education dislocates people from their natural talents.
  • “Human communities depend upon a diversity of talents, not a singular conception of ability.” How can we reconstitute our sense of ability and intelligence?
  • Lots of education doesn’t feed passion. “Teaching properly conceived is not a delivery mechanism.”
  • “If you sit kids down hour after hour doing low grade clerical work it’s not surprising they’ll fidget.”

Feedback from Teachers

Boxes we’ve made to date have been about creating complete sets of objects around a theme like Ancient Egypt: Daily Lives, or Frogs of North America, and, while we definitely think there’s a lot of utility in being able to create a replete set to deliver (perhaps to younger kids), we’ve been exploring ideas around more serialised delivery of box contents, so object-based enquiry builds themes and knowledge over time, prompting students to do independent research as the collection builds.

We’ve also heard over and again from teachers that they see great potential for a type of Museum in a Box that kids could construct themselves. We’d deliver the core elements (Brain/Stickers/Software), and the kids would invent their own sets of objects and content, and make a museum they’re into.

We love this idea — and I think it plays into Robinson’s thread of “learning that’s customised to local circumstances” — so we’d like to let you know we have started R&D on a product line called Make Your Own box as a result.

We’ll need some time, but, we’ve heard clearly that this sort of exploratory, self-directed, cross-curricular exercise would be great for teachers and their students, so we plan to try to meet that demand.

Stay tuned as we pilot this idea – we’ll let you know how we’re getting along! And if you’re a teacher who’s interested to help us during the pilot, please get in touch.

Augmented Reality [AR] Postcards with Augment App

One thing I love about making a 3D scan of an object is that you can do multiple things with the resulting digital data. You can post it online for people to examine in their web browser; you can beam it across the the globe (or into space) to someone with a 3D printer and they can effectively replicate it; you can put it in a video game or VR scene

I wrote a couple of days ago about how the 3D scanning that we conducted for the Cuming Museum – a museum with no building (it burned down) but with enthusiastic staff that help people connect with the surviving collection through events, outreach, the web and social media.

In the video above, you can see the 3D models we made popping up from postcards through the clever tech of an augmented reality (AR) app called Augment.

We first started having fun with this tech at a residency at Somerset House way back in March, 2015 as part of The Small Museum. We used the tool to reveal the true colours and (maybe more significantly) the true scale of a Colossal Foot from the British Musem (of which, it turns out, there are many.)

Read more about those adventures – and the genesis of Museum in a Box – on The Small Museum blog.

The steps you need to go through to work this magic is fairly straightforward – upload your 3D model, indicate it’s size, upload your image, indicate it’s size, associate the two and you’re done. Fire up the Augment app (Android / iOS), point it at your image and – boom! – you’ve got some very cool AR happening in front or your eyes!

You can also have some fun with how the image that triggers (or “trackers” as Augment calls them) the AR relates to the 3D model that pops up. While we simply used a couple of collection images as triggers. In our experiments, an image of the poor giraffe statuette in pieces after the fire to trigger 3D of the lovely complete version after careful conservation. The 3D scan of a poor malnourished tiger’s skull from the long defunct Surrey Zoological gardens is triggered by an illustration showing Queen Victoria and Prince Albert visiting the Surrey Zoological Gardens in 1848 – complete with wholly unsafe jack russel terrier in the cage!

By by playing with the combination of image and associated 3D, you can help tell an artefact’s without any words. Of course if you add words and sounds you’ll be hitting all kinds of learning styles. Plenty to explore here….

Try it yourself, print off the images below at A5 size and scan them with the Augment app!

T.