We make a Box.
At the centre of our world lies the Box. It’s a small, friendly, occasionally internet-connected, powered thing, and has speakers inside. When you place a museum object on it, an audio response will play.
It’s simple, versatile, and portable. So simple in fact before too long you’ll realise this flexibility lets you fill the Box with any story you can think of.
Did you know? The Royal Mint Museum has had around 25,000 interactions with their Boxes over the last 4 Years
The Box also needs Collections. That’s what we call the set of 3D prints or postcards you use to trigger those stories. Every object has a little metal (NFC) sticker attached, and the Box recognises that to play its story.
“The best thing about the box was that you could touch everything, so you could feel it. I think that’s better than just being able to look at everything.”
FREYA, AGED 8
who used our British Museum box
You can have a Box!
There are two ways to work with us: you can purchase a Make Your Own kit from our online shop, and/or commission us to develop a fantastic, fun, compelling Collection for you and your audience.
Our client list
Visit our online shop
Our Box in action on Instagram
“In partnership with Museum in a Box we are able to bring the content off the screen and into people’s hands —sharing the Smithsonian Libraries’ collections with a new audience and fostering meaning making for students of all ages.”
SARA CARDELLO
Head of Education, Smithsonian Institution Libraries
Who else has a Box?
We’ve worked with organisations all over the world, from Bloomington to KwaZulu-Natal. Our anchor partner is the Smithsonian Institution Libraries and we’ve worked some other biggies like the V&A, British Museum, and Historic Royal Palaces.
Our biggest of boxes is at the Royal Mint Museum in Wales. They have 75 boxes available to borrow for reminiscence therapy by any care home in the UK. So far, the boxes have travelled to about 1620 care homes!
Educators are seeing the potential of Museum in a Box to help students learn, and develop their creativity. Using object-based learning projects, students can develop their 21st Century skills, and progress through the Bloom’s Taxonomy framework, where students grow from remembering through to synthesis in their studies.

Some clients

Members of the European Heritage summit sit at a table examining 3D printed sculptures.
“This democratises the experience of art.”
ESTHER SPRINGETT
Artist & Collaborator on the Camden box
Connect with us:
- Our newsletter is infrequent and apparently not too bad
- Follow along on Mastodon, Twitter or Instagram for snippets
- Visit the Contact Us page if you need our address to send us chocolates or other related gifts







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